#Escape simulator initial release date full
The rooms, like they are now, feel like every one of them is a sort of demo of an escape room, but never a full one. It was sooo tiny, it was hard to move, and imagine having it cluttered with objects, it was really annoying and felt unnecessary, they could have made them be at least a bit bigger.Ībout the "at least 2 rooms", I know that you have more levels for every story, but each of the level/room is completely separate from the other., while I imagined something with 2-3 rooms per level with a bit of backtracking. I was expecting every level to be at least 2 rooms before completing it, what I got was instead 1 room for every level, but the worst thing was that every level was like a 2 meter x 2 meter square room. The other thing that was a letdown was the size of the rooms. This can be true for other kinds of objects too and can be frustrating.
In a real escape room, you can use an object for what it is at least, here only some items actually do stuff.įor example, you will find a brush that can be used to clean, but the shovel just can't be used, and we lost some minutes trying to figure out if we could use it to dig. Honestly, at first I didn't notice that icon, and this made me realize how all those objects actually made it worse. You could say that so many objects were put there to make it feel more like a real escape room, with lots of deceiving items, but you have an icon that helps you know if they have a purpose or can be discarded, so they are there just to clutter. The issue is that they compensate with so many useless objects in every room, that end up cluttering the environment. Visually, the game is pleasant, a simple cartoonish style, that helps with recognizing the different objects without the details that a realistic style would require. I'm not saying I am disappointed or that I regret playing it, it was fun, but less than I had imagined.
The first time I saw this game on Reddit I was very much hooked, to the point of buying it with a friend.